![]() ![]() Half-Life: Alyx is widely considered the most groundbreaking VR game thus far, and stands at 93 on Metacritic. According to Baker - in response to analyst Benji-Sales' pondering "if Sony and Valve will work out a deal to bring Half-Life: Alyx to PlayStation VR2" - there is indeed a deal in place, one that is an "open secret." If a deal has indeed been made between Valve and Sony to get Half-Life: Alyx onto PlayStation VR2, it would massively buoy the virtual reality headset. With everybody talking about the game, Nick Baker of Xbo圎ra has suggested that he has insider knowledge. That game is Valve's groundbreaking shooter Half-Life: Alyx and rumours suggest that the game is coming. ![]() There's a plethora of accessibility options to cater to gamers' needs, which will surely be much appreciated for gamers experiencing VR for the first time with PS VR2 or just looking for a more customizable experience.PlayStation VR2 is on its way and there is one game on everybody's lips - and it isn't Horizon Call of the Mountain. Sony's development teams in recent years have pushed accessibility options to new heights, and it's fantastic to see that continue with Horizon Call of the Mountain. These moments were already a treat from a third-person perspective as Aloy, but when it's directly in your face in VR it's a new level of exhilaration.Īccessibility in gaming in general is extremely important, but with VR seems necessary because of the different variables a gamer can experience while using the technology. It's awesome to see all of the visual effects from an enemy during a fight and then being able to check them out up close after taking them down.Īll of these actions add up to make for fun combat encounters and are easily the most fun part of the game. Players can duck from side to side to avoid attacks and follow up with bow shots to a weak point. For example, maneuvering the arena, hiding behind rocks and popping out from cover to take down a Glinthawk is a true highlight of the game. However, nothing beats out the true spectacle of seeing the enemies roam the land or fighting up close. It's necessary for the future of the technology to continue to push actions beyond an on-rail experience, so it's understandable that developers Guerrilla Games and Firesprite tried to feature more active participation, but there is simply too much climbing and for too long of stretches throughout the game to the point where it becomes tiresome. In general, Horizon Call of the Mountain may shine brighter for gamers when on an on-rails experience or in combat sequences. This may depend on how active a gamer wants to be, especially since it may be difficult to break old habits that lean toward more stationary participation. While shooting a bow and arrow is a highlight, climbing and general movement isn't as so. ![]() There's also good feedback in the game design, controllers and headset throughout the experience. By nature, VR is more of an active gaming experience, and the act of drawing a bow or putting it away feels fun and intuitive. With PS VR2 and Horizon Call of the Mountain, the bow is back to being in the forefront. It's interesting that a major focus for the PS5's DualSense at launch was focused on the triggers and their ability to promote the feeling of using a bow. The beauty of VR is allowing gamers to become immersed in the world, and Horizon Call of the Mountain shines most when the gamer is taken on a curated on-rails experience, able to calmly take in the world or battling enemies. These enemies were already dangerous to see from the third-person perspective in the previous games, but Horizon Call of the Mountain truly takes these awesome designs to a new level.įrom a gameplay perspective, mileage may vary depending on how comfortable or experienced somebody is with VR. Yet nothing will prepare gamers for seeing a Tallneck walk over their head or a Snapmaw race through the water. The graphics and fidelity thanks to the power of the PS5 and the new PS VR2 are on full display as the water, trees and scenery look real. Playing as Aloy from a third-person perspective in Horizon Zero Dawn and Horizon Forbidden West was already an exhilarating gameplay session each time, but taking the experience into virtual reality is breathtaking. Not only is the story itself intriguing from the start, but witnessing the scenery, lifelike companions and massive enemy robots takes the world of Horizon to another level. As soon as the game begins, gamers are thrust into a grand adventure featuring some of the most memorable enemies in gaming. ![]()
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